| Written
by DAVID KEYES
January
19, 2000
In 1996, a
little film studio called PIXAR unleashed a creation onto the world
that would shape the very mold of feature animation. The film, titled
“Toy Story,” was the first ever produced that was built completely
on computer generated imagery, inspired by the very minds who helped
give Disney’s animation studio a push for implementing computer
animation in their feature animated films. Naturally, the response
was positively overwhelming, opening up to glowing reviews and brilliant
financial success. Heck, there was even major adult-audience turnout
for the film—which is odd, since animation is generally regarded
as a child’s genre. It was almost assured that the studio would
want to capture that success with a sequel. Three years later, that
possibility was realized.
When “Toy
Story 2” began production back in early 1998, PIXAR was planning
to release the movie on a direct-to-video status—a popular format,
at the time, because the Disney animation department was doing the
same with sequels to their animated features. After a brief test
screening and examination of the rough art, however, the studio
executives knew that what they had on their hands was more than
just a second-rate production. As a result, the budget was pushed
higher, and the picture was given theatrical status.
The decision
has apparently paid off. If the recent, somewhat surprising success
of PIXAR’s “Toy Story 2” is any indication of the future potential
that sequels have at earning money, then Hollywood will most likely
be churning them out by the truckload before too long. Already passing
the elusive $200 million mark at the box office in just a little
under two months, the follow-up to the studio’s mega-popular computer-animated
“Toy Story” is experiencing the kind of financial success that the
first film did, and believe it or not, is expected to surpass the
original before too long.
How can this
success be explained? What has encouraged such a tremendous turnout?
Why is the second film getting better praise then the first? Clearly,
the evidence speaks for itself—“Toy Story 2” delights the viewer
with a more interesting, thought-provoking, and intelligent narrative,
whereas the first film relied on a simple and straightforward story
to carry the images. Another key to their success is in the lavish
characterizations, and “Toy Story 2” continues to expand upon the
characters established in the first film, while at the same time
introduces hordes of new characters; most of which are colorful
and fun, others are foreboding to the intricate plot. Take the character
Woody as a prime example of expanded characterization: during the
first picture, from the moment the newest toy stepped in and took
over the popularity status in the house, the ol’ cowboy was absorbed
by a personal vendetta to rid Andy’s room of Buzz Lightyear, whereas
in the sequel, Woody is forced to question his own value system,
and make decisions regarding the toys around him, and his owner.
Furthermore, the character of Buzz Lightyear does not wallow in
his own self-pity like in the first film, but works as part of the
team to rescue Woody from a clumsy toy store owner. Both of the
main characters are so elaborated upon, no wonder the audience grows
to appreciate them.
It is possible,
indeed, that PIXAR is one of the first studios to realize that sequels
should be made to expand upon their predecessors, rather than being
made simply to bring in millions of dollars. Yet, despite the brilliant
advancement in the computer imagery and strength of the screenplay
and characters, neither of the films are masterpieces In the first
film (which was sort of experimental for PIXAR and its use of CGI
effects), many of the human characters were ragged and obvious,
wandering on screen in between toy conversations and sudden mishaps.
The shape and conviction of these humans was positively scary—proof
that digital actors could never replace live ones in the future.
As much as the sequel is enjoyable, however, the humans in “Toy
Story 2” are not much better-looking; they have the same artificial
look to them. Thankfully, the humans do not occupy the screen quite
as much as they did in the first film, but all three of PIXAR’s
feature-length projects (“A Bug’s Life” being the other) have established
that humans made up of computer graphics seldom entice the screen
as much as the others do.
Plot-wise,
compare the simplicity of the first film to the complex roots of
the second—the difference is amazing. The first movie begins to
establish characters, and explores all the basic morals of life
such as friendship, prejudice and acceptance; meanwhile, the second
film celebrates those instituted morals and weaves them in with
new, interesting characterizations, such as the long-anticipated
incorporation of Barbie into the PIXAR franchise. In other words,
the sequel digs beneath the surface of what the first film barely
scratched.
Of course,
both films are regarded as instant classics, at least by the audiences
and critics who embrace them. But they are not complete successes,
sadly, because neither have established the notion that humans look
more plausible in hand-drawn animation rather than in computer imagery.
There are, of course, smaller flaws that accommodate both, but those
who have flocked to the theaters do not care about small little
quibbles. What moviegoers really care about is seeing an enjoyable
movie being improved upon with a stunning sequel, and, for the first
time in years, they are given one that surpasses its predecessor.
There currently
is no tentative release date set for the video of “Toy Story 2,”
but when it does happen, expect healthy sales just like its predecessor;
the first film has even been rereleased on home video recently.
With all of this deserving hype surrounding the second picture in
this promising series, suddenly a “Toy Story 3” doesn’t seem like
such a bad idea.
©
2000, David Keyes, Cinemaphile.org.
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